Base

Object

public const class
{
    #Count: int
}
struct ix_base_Object
{
    ix_base_Object* (*delete)(       ix_base_Object** self );
};
struct ix_base_Object_Ref
{};
#endif
class Object {

public:
    static int Count;
     Object();
    ~Object();

Constructors

public new()
{
    #Count++
}
ix_base_Object* ix_base_Object_new( ix_base_Object* self )
{
	if ( !self ) self = calloc( 1, ix_base_Object_sz() );

	self->delete = ix_base_Object_delete;

    Count++;

	return self;
}
Object::Object()
{
    Count++;
}

Destructors

public delete()
{
    #Count--
}
ix_base_Object* ix_base_Object_delete(       ix_base_Object** self )
{
    if ( *self )
    {
        free( (void*) *self ); *self = NULL;

        Count--;
    }
    return NULL;
}
Object::~Object()
{
    Count--;
}
public static int Count()
{
    return #Count;
}
int ix_base_Object_Count()
{
    return Count;
}
}; // end class
}  // end namespace

#endif